Sunday, April 28, 2013

April #1GAM - Kriswell's Hall of the Five Elements

So two developments for this month. First, taking advantage of a current sale on Construct2, I now own a proper license and will be using this over Stencyl, for the reasons I listed earlier, as well as it just generally being a better deal in the long run over licensing Stencyl year-to-year or GameMaker. First thing I plan on doing with it is to remake Punchy, my January #1GAM, and make a fuller thing out of it, but that's the future.

Second, the April #1GAM I'm doing is not so much a video game as a development/adaptation of a module I ran in D&D sometime last year called Kriswell's Hall of the Five Elements. It was heavily Puzzle-centered at the time and ran as part of an exploration of the WotC Hammerfast expansion, and I was happy with the ideas involved, though the execution could, naturally, have done with some work. At any rate I'm satisfied with the idea and want to develop it further into a proper 4e module, which I hope to finish in the near future. For the moment, however, I've put together a one-page version of the module for entry into this year's One Page Dungeon Contest run by campaignwiki.org.

Download the 1-Page Dungeon Here.

Tuesday, April 2, 2013

#1GAM, three months in.


I've noticed the habit developing of constantly putting things off until the last minute, and how it's sort of killing my projects.

With Punchy I didn't run out of time so much as not have as much I expected, and still got it finished with a few days left in the month. With the Space Shooter, it was very close to the wire, and wouldn't have happened basically if I hadn't had the day off of work, and if nothing else I taught myself the ins and outs of Construct2, which I can see being invaluable long-term. 

With the Pirate Detective game, I didn't even have a game there. It was just the conclusion of a project. One I never gave myself time to build what was happening, or to draw any assets. The walk cycle took me forever and still didn't look very good, and I only had one background painted. I sort of re-learned AGS, but I don't know how valuable that is as a skill in the short term since, owing mainly to the scope of making an effective game and how it largely involves the creation of assets, I doubt I'll be doing another during this year.

There's a Construct2 GameJam going on on Newgrounds right now, top 8 prizes are various licenses for the program. The theme is Touch, so if I can come up with something to do for that it's worth a shot. I'm seeing a sort of Atari Combat clone but with touch controls, seen from the one tank's perspective? Don't know, need to think on it more.